Jackal

Small beast, unaligned

Armor Class

12

Hit Points

3 (1d6)

Speed

40 ft.

Skills

Perception +3

Senses

passive Perception 13

Languages

Challenge

0 (10 XP)

Keen Hearing and Smell

The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The jackal has advantage on an attack roll against a creature if at least one of the jackal’s allies is within 5 feet of the creature and the ally isn’t Incapacitated.

Actions

Bite:

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.