Fire Beetle, Giant

Small beast, unaligned

Armor Class

13 (natural armour)

Hit Points

4 (1d6 + 1)

Speed

30 ft.

Senses

blindsight 30 ft., passive Perception 8

Languages

Challenge

0 (10 XP)

Illumination:

The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Bite:

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) slashing damage.

A giant fire beetle is a nocturnal creature that takes its name from a pair of glowing glands that give off light. Miners and adventurers prize these creatures, for a giant fire beetle’s glands continue to shed light for 1d6 days after the beetle dies. Giant fire beetles are most commonly found underground and in dark forests.

Flying Sword

Small construct, unaligned

Armor Class

17 (natural armour)

Hit Points

17 (5d6)

Speed

0 ft., fly 50 ft. (hover)

Saving Throws

Dex +4

Damage Immunities

poison, psychic

Condition Immunities

Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned

Senses

blindsight 60 ft. (blind beyond this radius), passive Perception 7

Languages

Challenge

1/4 (50 XP)

Antimagic Susceptibility:

The sword is Incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster’s spell save DC or fall Unconscious for 1 minute.

False Appearance:

While the sword remains motionless and isn’t flying, it is indistinguishable from a normal sword.

Actions

Longsword:

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

Frog

Tiny beast, unaligned

Armor Class

11

Hit Points

1 (1d4 - 1)

Speed

20 ft., swim 20ft.

Skills

Perception +1, Stealth +3

Senses

darkvision 30 ft., passive Perception 11

Languages

Challenge

0 (0 XP)

Amphibious:

The frog can breathe air and water.

Standing Leap:

The frog’s long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.

A frog has no effective attacks. It feeds on small insects and typically dwells near water, in trees, or underground. The frog’s statistics can also be used to represent a toad.

Frog, Giant

Medium beast, unaligned

Armor Class

11

Hit Points

18 (4d8)

Speed

30 ft., swim 30ft.

Skills

Perception +2, Stealth +3

Senses

darkvision 30 ft., passive Perception 12

Languages

Challenge

1/4 (50 XP)

Amphibious:

The frog can breathe air and water.

Standing Leap:

The frog’s long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.

Actions

Bite:

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is Grappled (escape DC 11). Until this grapple ends, the target is Restrained, and the frog can’t bite another target.

Swallow:

The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is Blinded and Restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog’s turns. The frog can have only one target swallowed at a time.

If the frog dies, a swallowed creature is no longer Restrained by it and can escape from the corpse using 5 feet of movement, exiting Prone.